AI Insights · Timothy · July 2025
Top 5 Slime Games Performance in Kuwait, Q2 2025
Explore the performance trends of the top 5 slime games in Kuwait for Q2 2025, including insights on downloads, revenue, and active users from Sensor Tower.
In the second quarter of 2025, slime games in Kuwait showed varied performance across downloads, revenue, and active users. Here's a look at the top five slime game applications on the unified platform, with insights from Sensor Tower.
Super Slime Simulator by Dramaton LTD saw a significant fluctuation in its metrics. Weekly downloads peaked mid-June at approximately 613, with a noticeable rise in active users reaching 1K by late June. Revenue, although initially low, experienced a spike to $38 in early June.
PlaySlime:Slime Simulator Game maintained a consistent revenue stream, averaging around $400 weekly. Downloads varied, with a notable increase to 238 in early June, while active users remained stable, closing the quarter at 2.3K.
My Talking Slimy: Slime Cat 3D from Pixeland LLC saw a steady revenue trend, peaking at $311 at the end of June. Downloads gradually increased, reaching a high of 173 in early June, with active users fluctuating around the 900 mark.
Super Big Slime: Black Hole 3D by Supercent, Inc. experienced low revenue but maintained a strong active user base, peaking at 3K in early June. Downloads showed a slight increase towards the end of the quarter, reaching 112.
Bruno - My Talking Slime Pet demonstrated stable active users, closing the quarter at 1.3K, while downloads saw sporadic increases, peaking at 105 in late June.
For more detailed insights and data, visit Sensor Tower.